Way with the tea shot, it shakes straightly and pulls out the heart per seat !! When speed of swing and, it shook and lowering it seems that angle of Wii remote control has an influence on flying distance & the direction which it flies. More and more it is swing! Pushing the A while button, it will shake Wii remote control and will lower and probably will hit the ball. Case it strikes weakly, like the fact that meter shakes and wears more while being on the left side, is stopped. Now, you adjust it strikes by about some power. When inclination it wears, in gauge under the picture change! White power meter moved to the right hand edge of gauge. But operation such as decision and club selection of the direction which strikes the ball still obscurity, perhaps it probably will do with the + button and the like. Don’t you think? securely checking the direction of Wii remote control. While what you will see below is a Google translation, it is easy enough to understand what is going on.įirst can be concerned, preparation of the shot. The games with performance issues often have spammy logs that spit out the same errors ad infinitum.Famitsu has up an article that gives a rundown on just how the Wiimote is used in the game. You could really help by posting a full log of the game running up on pastebin (or your favourite hoster) to see what exactly is it that is clogging up the emulator. Holy crap, there must be something really dragging the performance down, this is even worse than the performance issues the God of War games and Tekken 6 in particular have on PPSSPP. Just 23-30 VPS on an OCed 6 core Ivy Bridge i7 (from your post on github)? I'm surprised your i7 rig couldn't just brute force it's way through this game lol. This is a decent milestone guys, this game hasn't booted since PPSSPP's introduction(until today), and it doesn't even go in-game in JPCSP(menus with no visible items, but black screens when entering a course)! Seems to have timing issues, as sometimes it rushes up to 60 VPS as it should be. However, it's very slow(keep in mind I have a Core i7 3930k 3.8ghz & GTX 670), and has heavy graphical glitches when swinging the club(the screen completely freezes while the power gauge fills up, though you can see the gauge updating), and swing effects are a solid, non-transparent black. It still requires a source code edit to return SCE_KERNEL_ERROR_NOCWD instead of file not found to get in-game(dunno if this affects other games.). (05-26-2013 11:24 PM)daxtsu Wrote: Pangya Fantasy Golf is now playable/in-game as of 7.6-840-g66129, thanks to the new sceKernel module functions that were added(at least, this seems to be what made it work). This is a decent milestone guys, this game hasn't booted since PPSSPP's introduction (until today), and it doesn't even go in-game in JPCSP (menus with no visible items, but black screens when entering a course)! I haven't noticed any game-stopping issues aside from speed. However, it's very slow (keep in mind I have a Core i7 3930k 3.8ghz & GTX 670), and has heavy graphical glitches when swinging the club (the screen completely freezes while the power gauge fills up, though you can see the gauge updating), and swing effects are a solid, non-transparent black. It still requires a source code edit to return SCE_KERNEL_ERROR_NOCWD instead of file not found to get in-game (dunno if this affects other games.). Pangya Fantasy Golf is now playable/in-game as of 7.6-840-g66129, thanks to the new sceKernel module functions that were added (at least, this seems to be what made it work).
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